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 stop the teamkilling, idea

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X.Terror.X

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PostSubject: Re: stop the teamkilling, idea   Tue 01 Sep 2009, 22:17

bullet vs marine armor 90% resistance?

it says it has resistance against bullets but im not beliving it ^.^

even a anti bullet suit can hold out long so a marine fit from i dont know how much they put in should stop alot of bullets dont think nades though Razz
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PostSubject: Re: stop the teamkilling, idea   Tue 01 Sep 2009, 22:31

The armour can protect somewhat from frags compared to a guy with no armour but your still going to get tore up

....................

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PostSubject: Re: stop the teamkilling, idea   Wed 02 Sep 2009, 11:47

X.Terror.X wrote:

even a anti bullet suit can hold out long so a marine fit from i dont know how much they put in should stop alot of bullets dont think nades though Razz
Even with the best modern body armors you are lucky to survive two or three hits of a rifle without taking injuries.
No body armor will save you from a frag grenade unless it's a demolition suit, which are carried by bomb defusal experts so their have somewhat of a chance to survive an explosion.

In DotD your marine has a natural 60% resistance to rifle attacks and all kinds of explosives (not including the actualy armor value of the unit).
A level 2 grenade, even though it's supposed to deal 600 damage, won't kill you.

I think it should be obvious that it's different for rockets and heavy ordnance.

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PostSubject: Re: stop the teamkilling, idea   Thu 03 Sep 2009, 15:14

Quote :
No body armor will save you from a frag grenade unless it's a demolition suit
why not making one Very Happy?
whould be big ownage to launch a level 5 infrant strike on ur self when masss air/zombies/pudges/dogs are on you only then u rocked ur self with all the other units and u still have 50 hp left or so Razz
can be imba ability for demolishens Razz



[wrong forum/tread but i just started some idea Razz]
otherwise*
u can make the 4th special ability from demolishens dealign exstra damage on nukes and explocives or reduce the mana cost and cooldown for the nukes or put the napalm on rocked on that one
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PostSubject: Re: stop the teamkilling, idea   Fri 04 Sep 2009, 01:11

lol well to tie your idea to the thread I'll just say that if you could do that and live... it would make team killing REALLY hard to do... rofl
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PostSubject: Re: stop the teamkilling, idea   Fri 04 Sep 2009, 17:58

it was ment for demolisher vs nukes only
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PostSubject: Re: stop the teamkilling, idea   Tue 26 Jan 2010, 17:09

Maybe friendly fire can be disabled in normal mode, while impossible and hell stages have friendly fire enabled for realism's sake

(assuming that all are veterans and do not anyhow friendly fire, be it coincidental or not.)
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PostSubject: Re: stop the teamkilling, idea   Tue 26 Jan 2010, 20:14

Lol, how nice if it's being disabled...no game spoilers (1st time newbs who think they should destroy everything they see), demo can just rocket without considerations, nades too etc

btw, its normal, nightmare n hell...
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PostSubject: Re: stop the teamkilling, idea   Tue 26 Jan 2010, 23:32

I disagree. Having friendly fire on makes the game realistic.

In other words, the ability to shoot/nade your teammates with no repercussions is to unrealistic.

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PostSubject: Re: stop the teamkilling, idea   Wed 27 Jan 2010, 11:54

i know, everything got pros n cons...i still think ff should be on though it nice to not have...demo no need consideration is making things easy, other than the realistic or not, part.
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PostSubject: Re: stop the teamkilling, idea   Wed 27 Jan 2010, 20:07

Rather than moving backwards with the game Perhaps we should concentrate on moving forwards with it? FF is already enabled (and in my opinion GOOD)

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the_underhand: I went to a beauty contest
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the_underhand: miss bikini
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PostSubject: Re: stop the teamkilling, idea   Thu 28 Jan 2010, 00:23

i was gonna say, no need to think ff should be on. it already is.

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